Most self-propelled mainstream car toys today run on batteries and electric motors or, if they’re the smaller/cheaper/drugstore kind, little springs and clockwork you wind by pulling the car backward a few inches. But that wasn’t always the case! There were some pretty novel ideas employed to make toy cars go free of the cruel tyranny of Big Battery! Like this one, the Tomy Air Jammer Road Rammer:

That’s a compressed-air-powered piston engine in there, driving that thing! The kid uses the included pump which pressurizes that conical bottle that forms the body, and then valves direct the air to drive a piston that drives the wheels and, you know, makes it go. I like how in that ad the old dude is looking at those kids pumping up their cars with clear disdain and disgust:

He’s all, “Look at these miserable little shits all hopped up on goofballs with their HAM radios and their air-pumped cars, they’re going to be the ruin of our Great Nation.” But then the car takes off and he does that lower-the-glasses thing and all of a sudden he knows he can go home and get drunk in peace because the world is in good hands after all. There was even a yellow Beetle called the Bug Scrammer:

Even the big teens with their real car are amazed by this air-powered wonder! Probably because of the oil crisis, and they’re tired of paying like 81 cents for a gallon of sweet, sweet gas. But let’s say you don’t give a shit about running your car on something as pedestrian and mundane as “air.” I mean, that’s the same crap that rats suck into their lungs and roaches slurp through their spiracles! Certainly, you deserve better. You deserve real gasoline! Meet the Hasbro Great Gassers!

Yep, these things ran in an embiggened slot car-type track and had 0.027cc two-stroke engines that it looked like you had to sort of tune by sound. That looks tricky.

Being two-stroke, I’m guessing you’d have to mix lubricants and fuel? God, these things must have made a lot of exhaust. Could you even use them indoors? They’re tiny engines, sure, but they’re revving high and nonstop, I’m pretty sure you’d be feeling that two-stroke exhaust before too long. Did they get hot? Did they throw oil fluids all over that track? Did this whole setup become a crazy fire hazard after the first half hour? I have so many questions. Okay, maybe air and fuel are still too boring for you: how about just shooting toy cars out of a motherflipping gun? Because that was an option, too! Behold Repeat’in Ricochet Tracer Racers!

Yes, why just roll a car down a track when you can shoot them from a fucking gun. The cars were pretty good-sized projectiles, too, about the size of a Hot Wheels car, and encased in a little hemicylindrical cartridge. I’m pretty sure one of these would hurt like hell if your brother or sister nailed you in the back of the head with one, but they had a little locking mechanism to keep it from firing unless it was in contact with the ground.

I bet kids figured out how to defeat that, though, and many a purple, aching welt was given. But what if you were, you know, a smart kid? Did you need more brain stimulation than just shooting cars at your siblings’ stupid faces? The 1970s had you covered, with the humid excitement of the burgeoning computer revolution and that most exciting artifact of that era, punch cards.

Thrill to the Amaze-A-Matics!

These things were wildly clever; essentially, they were battery-powered cars that could go forward and backward, turn right and left or go straight. Those actions, plus shifting to neutral made up a total of six possible commands, which could be triggered via notches in these punch-card-like strips that would be inserted and fed through the car.

As you can see, these also included blank template cards you could make yourself, cutting out notches for what actions you wanted, and in what sequence. There’s no actual computer in operation here, just a series of switches that are actuated by the moving of the card through the chassis. Still, it is a stored program that gets executed, but you can’t, say, have conditionals or wait for inputs. It’s more like the punchcards used in a Jacquard loom. Okay, one more computing-based one, and the only one that I actually encountered in my youth, way way back in the Stupid Ages. The Big Trak.

The Big Trak was like an evolution of the Amaze-A-Matic, but this time had an actual computer that could store commands (up to 16) and thereby eliminated the need for a punch card. Also, it could understand units of distance and rotation and could flash lights and even dump stuff out of an optional trailer. This thing was hot shit.

Big Track was based on a Texas Instruments TMS1000-series four-bit microcontroller, complete with 32 bytes of RAM memory to store commands. That’s less than what it would take to store this sentence. Here are all the commands you could get a Big Trak to execute:

Forward/Backwards: Move forward or backwards in units of body length Left/Right: Turn left or right in units of 1/60th of a full rotation HOLD: Pause in 1/10 of second time units FIRE: Fire the light bulb “laser” CLR: Clear the program CLS: Clear Last Step RPT: Repeat a number of steps TEST: Run short test program CK: Check last instruction Out: Dump optional trailer accessory In: Reserved for future expansion

It looks like maybe the “in” function might one day have added some kind of sensors to the Big Trak? As it was, it was completely blind to the world, so if your program drove it down some stairs or off a fire escape or into traffic or lava, it would not have minded. Also interesting: today, people hack these things with Arduinos and make them into much more robust robots. Well, robots at all. Incredibly, people were doing that back in the day, too! Back in 1981, an article in Byte came out with instructions to let your computer control Big Track via wire or even radio! Hot damn. Car toys are amazing now, no question. But it’s good to remember that people have been wanting badass car toys at least since the Babylonian era, and it’s incredible how many creative and absurd ways were tried to achieve just that. There are reasons why we old bastards get all nostalgic about dumb stuff, after all.

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(Thanks to Peter for all the research!) I don’t remember these cars (and I would have bugged the SHIT out of my parents if I had ever seen one!), but I experimented with control line planes and an RC car using .049 2-strokes, and a free-flying helicopter with an .027. The upward facing propeller would provide enough thrust to lift the chopper into the air, and when it ran out of fuel it would autogyro down. Everything was great until the control line broke. It disintegrated upon impact with the road next to the parking lot we were flying it in. Dad ran into traffic to save the engine. He hot potatoed it back safely. I think he figured we’d find something else to put it in, but may next fuel powered toy ended up being a go kart. I still remember the jingle, though… They were similar to Burnin’ Key Cars, except they used a pump-like launcher. I have a few of the models, including the 1984 Chrysler Laser coupe and Dodge Caravan CV panel van. these two were actually promotional for Chrysler’s two new 1984 models. Matchbox already had the Dodge Daytona and Caravan, so Tonka settled for the lesser models. The only tompers I have are the AMC Eagle SX/4 coupe, Jeep CJ-7 and a 1984 Chevy S-10 4×4. I have a few Burnin’ Key Cars too, but only the original Kidco models. The current Maisto versions just don’t cut it for me. The Big Trak also appeared on a toy shelf in Spielberg’s E.T. The Extra Terrestrial. But the toy that really worked as advertised was the wind-up Evil Knievel motorcycle set. The flywheel on that thing was so heavy that it could jump over all kinds of home-made ramps, land clean, and roll on for another 40 feet. But the actual ‘Evil’ action figure that came with the motorcycle only lasted a week or so before the internal bendy metal snapped. We had to tape him down to the bike for all his big stunts. I also had two uncles less than 10 years older than me, and they had a Big Trak. I think it eventually migrated to my parents’ house….where I happen to be right now. Looks like I’ve got some basement spelunking to do. I bet it was fun when one of those Great Gassers jumped the track and ended up 3 towns over before you could catch up with it. *turns out that was R-12 refrigerant To give them a proper send-off, he strapped a couple of D engines on each vehicle. Then, we bet on how many feet they would go straight before veering off or breaking apart. All of us lost the bet as one miraculously went on and on to the end of long runway (no idea how one managed to stay on course for so long). D engines were too much for two others; they went astray fast and bounced all over the runway, destroying themselves incrementally. https://www.youtube.com/watch?v=jE6J3wWE2Pg

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